Dogworld
A Terrible Game Review by Paul Harrington
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Castle Paradox’s random game selector turns up some interesting gems.
Today, I was greeted with a game that looked profoundly horrible:
Dogworld. It’s an old game, posted back in 2003, but it seems no one
actually downloaded it. The screen that the author chose to post looked
amazingly bad, but since I have no idea what this game is I don’t really
know what to expect. Yet, I feel compelled to write a review, and will
do so as I play the game.
Before starting, I open the text file included with the game,
skim introductory crap that anyone who has played an RPG will know, and
then get to the character list.
Wolfie: Main hero of the game
Stat type: Power
Powder: Secondary Hero
Stat type: Water/Ice/Wind
Fifer: The Nabors dog
Stat type: Mud
Squirly: POWER TO THE SQUIRL!!
Stat type: Rabid
Pengwin: A Pengwin
Stat type: Water/Ice/Wind
Bessy: A very powerful cow
Stat type: Power
Pengwin? Nabors? Squirl? Oh my, I’m in for a treat with this
one!
Starting up the game, I’m surprised to see that it uses
plotscripting at all, and that there is actually an introduction scene.
Given how terrible the author’s grammar and spelling is in the text file
he attached, I expected to be thrown headfirst into an incomprehensible
mess. Of course, the first text box has a dog declaring himself dictator
and saying “YOU SHALL CRUMPLE!!!”, so I’m sure it’s only a matter of time
before the game kills my brain. Oh, here we go:

That’s more like it. Control is now given to the player, who can
then talk to the five NPCs present, none of which do anything. No text
boxes, no actions, nothing. I look at my stats screen and find that every
stat my character has is set to zero. I find another NPC standing on the
roof of a house, but he doesn’t do anything either. I’m starting to
suspect I didn’t download a game at all. I walk into a nearby house and
find nothing. I walk onto the roof of another house, which ends up being
a door, and find nothing in this area either. Both of these houses lead
to empty, content-free yards. Two more houses are blocked by more mute
NPCs. I finally go into a third, and I find a dog house in its yard. Now,
this is messed up, because all of the inhabitants of this town are
animals. The fact that some of them keep their equals as pets is
troubling and sad. However, at least the doghouse has content!
Inside, I find stairs which lead me to the first NPC that can
speak. His dialog is not what I expected, because it includes text from
characters who aren’t present in the room.

The dog I am talking to then calls me “master” and dies. If this
game is a surreal joke about servitude, I congratulate the author, but
the more likely solution is that it is simply the product of a disturbed
and computer illiterate eight year old. I try to leave town, and my exit
is forbidden by a message that tells me to find “Powder.” I’m fairly
certain that this was the dog I just talked to, and that he is now dead.
There are no more rooms that I can access, but the text file says that
the game ends at an airport, so something is amiss.
I turn on the OHR system debug key that allows the player to
override wallmaps. I enter one of the houses blocked by NPCs, and find a
brown dog; he dies when I talk to him. I realize at this moment that I am
not playing a game involving a heroic quest; I’m controlling a psychopath
that kills innocents with the power of words. I’m wondering why I can’t
simply kill the game’s antagonist by talking to him, attacking him, or
pushing him into a lake. He doesn’t do anything, he just stands in the
center of town silent. Perhaps he’s already dead.
The last blocked house has nothing in it, so I use the debug keys
to exit the town. I find myself on a world map, and enter a nearby city.
I enter the first building and find several floors of identical rooms and
desks, tables, and computers that I can walk through. Wolfie is perhaps a
ghost, unable to make contact with the living world. After all, I find
myself in an empty city in an empty world, unable to speak with the few
living beings I encounter. This is a most terrible hell. I try four more
buildings, and find them impossible to enter. Powder had told me to visit
this place, but I find nothing but isolation and a depressing silence in
this city of the dead. I leave quietly and make my way east.
I enter a forest and check my map. Disturbingly, I find far more
than a forest; I find detailed images of every room in every building I
have encountered so far. This is certainly the place where the world of
the living intersects the world of the dead, and perhaps here I can find
some sort of answers. I enter a tiny hole in a tree and am taken to a
room whose interior measurements far exceed their exterior. Something is
terribly wrong with this world. I find nothing in this room but a series
of ever descending stairs, leading nowhere. I leave this tree and
continue my wandering. I find two orange trees among the hundreds of
apple trees, but they seem to do nothing. After following a trail, I come
to what can only be the edge of the universe.

There is another hole here. I enter, knowing full well that what awaits may be the worst horrors of the Earth. I never could have anticipated what I'd find.

So it was true, I really had come to the end of the universe, and
to my surprise this end contained gateways to other worlds. Ever curious,
I decided to explore the so called “Secrate Area.” A door in the southern
region leads nowhere but to the blackness of space. I enter what looks
like a small town, and am teleported back to where the game begins. This
is no good, so I return to the panel I used to get here and go back to
exploring the legendary Secrate. I find another panel, and using it takes
me back to the empty city I have already explored, but in a most horrific
way; I am embedded in the wall of a skyscraper, unable to get down. I
quickly exit, and return to the edge of the universe. As it would turn
out, the edge of the universe is a terribly boring place filled with
trick doors and bad color schemes. I return to the forest at
last.
I spend far too long exploring the forest only to find no more
doors. I give up, exit, and return to the world map. I can find nowhere
else to go. I see an endless ocean, and my map is bare, except for the
tiny island I am on. I return to my home town, heartbroken, and still
none of the inhabitants respond to me. The quest is hopeless, and evil
has prevailed. I surrender.
------------
I opened Dogworld's RPG file with Custom the next day.
I'm scared. Very, very scared.

So, this innocent piece of crap is full of hidden gore and horror.
None of this can be accessed in the game, as there are no battles at all
in which to see these battle graphics, but my opinion of the author has
changed.
This is not an eight year old. This is a criminal. A murderer. This game
is not a juvenile delusion, it is an autobiographic tale of
terror.

A world where long tailed pigs become bipedal dogs. This is not a world I wish to be a part of.