Neo Tek Armano
A demo review by KittenMaster
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The first thing you see when you open this game is Super Sonic. Obviously, this game must be pitifully easy if you have all seven Chaos Emeralds, right? No. This isn't Super Sonic. It's actually a Super Saiyan goth (white skin and black nails) with Sonic the Hedgehog style shoes and a lack of limbs and torso to more than make up for the already awesome character design genius presented here.

Should you choose to play the game, you will be presented with Final Fantasy IX's "Melodies of Life". This is a great song, because its classical orchestration is under appreciated among RPG fans of today, giving life and fresh air to the surprisingly deep dialogue between the characters.

I STILL have no clue what the statues on each side of Super Sayian Goth are supposed to look like. They look like a grey platter of cottage cheese with eyes and a mouth and became petrified while melting inside a microwave. The obviously deformed, lifeless creatures give a villainous presence to the game, an accomplishment impressive by someone new to creating RPGs.

The dialogue as a whole is a mess of sentences and paragraphs thrown together to create a spaghetti of a hero swearing revenge against the one that killed his family, who just happens to be the dark part of his soul that was extracted.

At one point, Tectros mocks Rune for being weak... And later on in the review, I'll show you why Tectros is right.

Anakin Skywalker is the key inspiration for this game. Search your feelings. You know it to be true.

You know what this screen shot says about the author. Let's move along.

After all of this, the game switches from long cutscene mode to painful grinding mode. Rune is thrust on an island with his only means of supplies coming from an NPC which uses a palette swapped walkabout.

The only place of advancement Rune can go is a cave near the south of "Doom Island", and you are thrust into a boss fight immediately if you go there.

90% of the battles on DOOM ISLAND are a bunch of enemies that gang bang Rune unfairly. Obviously, you just run away from these, but now you are sitting around waiting for the single green slime battle to come up, because that is the only battle Rune can survive.

When you do kill a single slime and get EXP and Gold from it, it turns out that it's an insignificant amount designed to laugh in the player's face and crack a whip that forces him to keep finding that one battle formation over and over again, scoring only a few EXP each time, and not only that, but because the gold is hard to come by, surviving battles just to buy an extra healing potion is a chore and a slap to the butt.

Rune also has a special ability, which is basically more damage... And you will never use it before giving up on the game, because the MP cost is more than his max MP. Completely useless piece of crap. People like Rune need self-healing spells or at least a decent fire spell that helps him take out the harder encounters so he can get *decent* EXP and GP.

All in all, I gave up on this game before it even began. The grinding was so painful and boring that I just couldn't stand the effort it takes just to get to LEVEL TWO.

This game was horrible. It had no potential. Nothing in this game had shown any sign of originality, at all. It was a mesh of all of the overused ideas in a child's head that come from his favorite Final Fantasy and Sonic the Hedgehog games coming together to rip off graphics from James Paige without permission.

This game doesn't deserve an F. There is no letter in the known alphabet even remotely scolding enough to describe the atrocity of this game.

There is a bright side to this, however. The creator of this crap, Chaotix, is making a prequel that doesn't suck as bad as this... This... THING!