Neo Tek Armano
A demo review by KittenMaster
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The first thing you see when you open this game is Super Sonic. Obviously, this game must be pitifully easy if you have all seven Chaos Emeralds, right? No. This isn't Super Sonic. It's actually a Super Saiyan goth (white skin and black nails) with Sonic the Hedgehog style shoes and a lack of limbs and torso to more than make up for the already awesome character design genius presented here.

Should you choose to play the game, you will be presented with Final Fantasy IX's
"Melodies of Life". This is a great song, because its classical
orchestration is under appreciated among RPG fans of today, giving life
and
fresh air to the surprisingly deep dialogue between the characters.
I STILL have no clue what the statues on each side of Super Sayian Goth
are
supposed to look like. They look like a grey platter of cottage cheese
with
eyes and a mouth and became petrified while melting inside a microwave.
The
obviously deformed, lifeless creatures give a villainous presence to
the
game, an accomplishment impressive by someone new to creating RPGs.
The dialogue as a whole is a mess of sentences and paragraphs thrown
together to create a spaghetti of a hero swearing revenge against the
one
that killed his family, who just happens to be the dark part of his
soul
that was extracted.
At one point, Tectros mocks Rune for being weak... And later on in the
review, I'll show you why Tectros is right.


You know what this screen shot says about the author. Let's move
along.
After all of this, the game switches from long cutscene mode to painful
grinding mode. Rune is thrust on an island with his only means of
supplies
coming from an NPC which uses a palette swapped walkabout.
The only place of advancement Rune can go is a cave near the south of
"Doom
Island", and you are thrust into a boss fight immediately if you go
there.
90% of the battles on DOOM ISLAND are a bunch of enemies that gang bang
Rune
unfairly. Obviously, you just run away from these, but now you are
sitting
around waiting for the single green slime battle to come up, because
that is
the only battle Rune can survive.
When you do kill a single slime and get EXP and Gold from it, it turns
out
that it's an insignificant amount designed to laugh in the player's
face and
crack a whip that forces him to keep finding that one battle formation
over
and over again, scoring only a few EXP each time, and not only that,
but
because the gold is hard to come by, surviving battles just to buy an
extra
healing potion is a chore and a slap to the butt.
Rune also has a special ability, which is basically more damage... And
you
will never use it before giving up on the game, because the MP cost is
more
than his max MP. Completely useless piece of crap. People like Rune
need
self-healing spells or at least a decent fire spell that helps him take
out
the harder encounters so he can get *decent* EXP and GP.
All in all, I gave up on this game before it even began. The grinding
was
so painful and boring that I just couldn't stand the effort it takes
just to
get to LEVEL TWO.
This game was horrible. It had no potential. Nothing in this game had
shown any sign of originality, at all. It was a mesh of all of the
overused
ideas in a child's head that come from his favorite Final Fantasy and
Sonic
the Hedgehog games coming together to rip off graphics from James Paige
without permission.
This game doesn't deserve an F. There is no letter in the known
alphabet
even remotely scolding enough to describe the atrocity of this game.
There is a bright side to this, however. The creator of this crap,
Chaotix,
is making a prequel that doesn't suck as bad as this... This...
THING!