The background is pretty funny, and
fighting an Eevee attached to celery works too. I would point out how
decidedly unfunny naming an attack "homoerotic" is, but I think that
speaks for itself.
The biggest problem with this game isn't apparent in a screenshot, and
that problem is that this battle is terrible for the wrong reasons.
It's extremely slow, attacks do little damage, and there's no strategy
of any sort. A battle like this should be over in one turn; just enough
time to get a laugh out of the enemy/backdrop, but not long enough to
bore the player.
SoupMan does the worst thing that a "bad" game can do; bore you.
Another problem with this game is the reason it was made. To quote the author, from a
forums post on SlimeSalad:
"The OHR community seems to have directed its attention toward
producing crap, non-game games instead of trying to maximize the
capabilities of the engine.
SoupMan, (and to a lesser extent "
The Darkest Planet," which also targets horrible political satire,) was a play on this trend.
Unfortunately, only a few people got the joke, which was that there was
no joke. "Newbie games" have not been an interesting or enjoyable
concept since the original
Arfenhouse was posted to RPG Online years ago. To be as direct as possible: Please, everyone, let's all stop making them."
Trying to say that something (in this case, joke games) is bad by
poorly replicating it isn't very effective satire. There's also the
issue that no, the community has not directed its attention to towards
making "bad" games. A quick look at the games released in 2007 shows
only three or four, and two of those are by
SoupMan's
author. While a lot of these games certainly are popular, with some of
the better ones showing up in the Top 30 Games polls, there is
certainly not a flood of them being released, and serious, complicated
games are still very well received.
If the game fails as both a satire and as a fun experience, the author has completely missed the mark.
A second example of how absolutely not to make a bad game is
Hamburgerman RPG.
There is one thing that nearly every popular bad or joke game has in
common; they have clever dialogue, and a variety of jokes.
Hamburgerman RPG presents a half hour of this instead:
Whether you find this funny or not, be
aware that this is the only type of joke you'll find in the game. This
is an example of an intentionally bad game gone as wrong as possible,
for the reasons that I stated in my
review in volume 11.
There is no variety, there is nothing clever, the graphics are just
standard-bad instead of funny-bad, and worst of all, it's full of ugly,
joke-free enemy encounters that take forever to beat and are far worse
than what you'll find in an average, unintentionally bad game. If your
bad game is going to have battles, make them either 1) strategic or 2)
funny. No one wants to level grind for an hour so that they can see a
hamburger curse again, they can turn on Adult Swim and get far more
satisfaction much quicker.
I'm a fan of good, stupid games. I'd like to see more that are
genuinely funny. Unfortunately, most of them are neither playable or
funny, but I'm hoping that this article inspires someone to make
something worthwhile the next time they release this type of game.
In Summary:
-If your game is longer than three minutes, make sure to use a variety of jokes.
-Play the games that people consider "good bad games" before trying to make your own.
-Unless you're making a three minute gimmick game, at least one aspect
of your game should be solid underneath the intentional crap.
Thanksgiving Quest has good battles,
Arfenhouse 3 has impressive scripting,
I Made Dis has solid writing.
-Battles: Either make them good, or make them extremely brief. Either way, make them funny.
-Characters: Have them. Too many joke games have personality-free blobs
swearing at the player for a half hour. Every character should have a
distinct personality, even if your writing is intentionally terrible.
-Don't throw a fit when someone tells you that your bad game is bad.