Better Than the Worst:
A Newbie’s Guide to Sidestepping Ridicule
The 2008 Revival
Part Eight
By Jeremy Bursey (Pepsi Ranger)
And now for my last trick, we’ll discuss what happens when
there’s nothing left to do but submit. Don’t
everyone get emotional on me at once.
Lesson #16: Vision is the Root Word of Revision.
So you’ve done everything right. Your playtesters agree that
your game is good. You just need to fix the few errors they
found…like turning the third floor of your dungeon into a
sanctuary, making your king look less like a transvestite, and
implementing that fighting monkey scene you only alluded to in
dialogue. It’s all very simple stuff.
Okay, maybe not, but it’s necessary to revise your problem
areas before you submit your game.
Perhaps the biggest downfall of all newbie developers is the premature
release of a buggy and/or inconsistent game. We learned in Part Three
that this can (and often) mean submitting a game with grammatical
problems, missing wallmaps, etc. But it doesn’t have to stop
there. Submit a game with a choppy story or inappropriate characters
and you may as well face the same harsh criticism.
Revise your game! If King Trout is the leader of the free world in one
scene, but an outcast in the next, make sure you have a transition in
there somewhere that shows (not tells) why. You submit your game
without that and you may as well inform the community that you
don’t give a crap. If those fighting monkeys have a good
explanation about how they became fighters, but not great, make sure
you step it up; make it great. Remember, laziness has no place here.
Lesson #17: Advertising is More Important than Presentation.
So you’ve really done everything right. Your game is stellar,
or at least up to the standard you want for it. Now you’re
ready to release it. Fine. Create your entry on Castle Paradox or Slime
Salad and go to town.
But now you have to write a game description. “Oh
crap,” you might think. How do you summarize your game
without making it sound like garbage? No one wants to play another
“win one for the king” type of dungeon crawler. So
how do you make your “win one for the king” dungeon
crawler pop in the crowd?
Well, for starters, you don’t write the words:
“This game is crap. Please don’t
download.”
If you don’t want people downloading it, don’t
upload it. The biggest newbie mistake of all is not writing character
dialogue with elite speak or putting lava tiles in your
hero’s living room, but in telling people you don’t
have the common sense to leave what you don’t want touched
out of the public eye. If you’re only posting it for friends
and family, ask Inferior Minion to host it on private web space so a
bunch of strangers won’t know it’s there. Or better
yet, get your own space somewhere and leave IM out of it; or email it
to your friends and family if the file is small enough. Don’t
mar your ego or your game with defeatist statements. In the end, people
will still download your game, and those same people will hate you for
wasting their time. It’s counterproductive for everyone.
Assuming you like your game, however, and assuming you want people to
download it, now you have to figure out what will sell it.
Always look for the unique feature first. If your game is like
everything else the community has played, then go straight for its best
feature. For the OHR community, the words “completed
game” seems to walk for miles. If you’re releasing
a demo, highlight unique locations or unique heroes. If you have a
solid battle progression, highlight that. Players get sick of the
Spacebar mashers, so if your game requires strategy, exploit it.
When summarizing the story, only reveal the intro. If you explain the
whole thing in one paragraph, you won’t leave any mystery to
the player. “A boy wakes up in a forest to find his shorts
missing…” is a better description than
“A boy’s camp was ransacked and now he wants
revenge. Follow him as he hunts down his rival camp and kills them one
by one in a bloody reign of terror.” Though people will
probably download the game anyway, they’ll have more fun with
it if they’re merely enticed by the premise, rather than
blitzed with it. This applies to any genre, any style, and any story
line.
Also, consider checking other websites for release possibilities.
Castle Paradox is the staple for OHR games, with Slime Salad now coming
up the pipeline. But both sites are strictly OHR (for the time being),
and thus only expose their games to OHR players. Considering the time
and hard work that goes into making a game, the idea that only a couple
hundred people will download it (with only a fraction of that number
playing it) seems pretty disheartening. Now that the OHR is Windows
based, however, its ability to win over players from other indie game
communities is higher, and thus could fit comfortably into other
libraries. Off the top of my head, Abandonia Reloaded might be a place
worth checking out. It has freeware games of all genres, most of them
independently made; though, I’m sure there are
others. Whatever helps the OHR get the attention of outside
communities will also help your game’s popularity, and then
more people will play it.
In Conclusion:
I hope this series encouraged those of you new to the OHR (and those
old, but notoriously bad at game making) to spend extra time with your
projects before giving them to the community. A waste of time is a
terrible thing to have in life, and I hope each of you consider this
before subjecting players and reviewers to torment. Of course, this
doesn’t mean you should expect your work to be perfect
because not even the creator of the OHR is perfect. Just be wary of
what has quality and keep all that doesn’t to yourself.
And with that, get back to work.
Resources:
Check out the original February 2001 versions of “Better Than
the Worst” Parts One through Four on Operation: OHR. They can
found in the Articles Archive.
http://www.castleparadox.com/archive/operationohr/articlearchive.php
For free sound effects you can upload, download and share, check out
Soundsnap for thousands of ideas.
http://www.soundsnap.com
For alternative freeware games (RPGs, point-and-click adventures,
etc.), check out Abandonia Reloaded and other sites like it.
http://www.reloaded.org
To use Bugzilla, go to the Hamster Republic main page, click the OHR
button, and go into Project Info. The button marked “Known
Bugs” will take you there. Or, if you don’t like
hunting, click this:
http://hamsterrepublic.com/ohrrpgce/buglist.php