I took at least a dozen screenshots to
show examples of this game's humor, but decided it would be best to
only post a few. Afterall, the joy of this game is discovering it for
yourself, and jokes are rarely funny if you know the punchline in
advance.
Darkavern, thankfully, does
not have random enemy encounters. There are only four battles in the
demo's dungeon, and all occur when you touch wandering enemies. This is
fortunate because the battles you do fight are generally very
difficult, not for the player, but for the hero. What could this mean?
Well, the battles are automated. You have no control over what your
hero does in battle, and whether he lives or dies (usually, he dies) is
entirely up to luck. This was extremely annoying in the final fight,
since all I could do was save my progress, walk up to the boss, die,
and reload. After eight reloads, he was finally defeated. Also,
remember to save after defeating him!
The difficulty of the fights would not be as big of a problem if the
enemies were easier to avoid. As it is, the only one you can easily
avoid fighting is the slime, since he moves slowly. Being killed
by the instant death traps is less annoying than being killed in
battle, since you can memorize where the traps are and avoid them the
next time through. The traps aren't as random as they might seem at
first; several are on tiles that look slightly different from normal
tiles, and there's something of a pattern to the positions of the
others. I don't want to spoil anything, but once I learned where it was
generally safe to walk, I didn't hit too many death traps.
This demo shows a ton of potential, and is already one of the better
OHR games released in recent days. The art style is great, the dialogue
is great, and the gameplay is fairly unique. I'm really looking forward
to where Twin Hamster goes with this next.