Interview
Interviewtron3K vs Red Maverick Zero
Interviewtron3K created by Shizuma
Interviewtron3K: I am interviewing Red Maverick Zero, aka RMZ. RMZ; State what you do in the community for those who may not know you.
RMZ: I uhhh... I make games, although not nearly as many as I did a few years back
Interviewtron3K: That's a good thing to do in the community.  I noticed you have made many games over the years, I haven't played them all myself.
RMZ: Yeah, it would take you forever, there's like 20 or more.
Interviewtron3K: So out of these many games, which one are you most proud of, and would like people to play?
RMZ: Well... I think the game everyone loves the most that I made is Halloween Quest, and looking back, it's not exactly the prettiest game, or even done the best way, but I'd say if you're looking to play one of my games, go for that one.
Interviewtron3K: You made quite a great number of games starring some character "Mr.Triangle", tell me what the idea behind this was.
RMZ: Mr.Triangle has his own story behind his creation, it's kinda covered up in a vast amount of immaturity... but it all started when I was 13 and my buddy had spent the night at my house, and we wanted to make an offensive and very easy game towards our very "confused" friend, so I made up Mr.Triangle and we kinda made a bunch of madness from there.  It took it a few years for me to drift away from that character and start making something new.
Interviewtron3K: Understandable, often artists will start with characters created early on.  What had got you involved with making games, on the OHRRPGCE particularly?
RMZ: I was in the 9th grade at the time, and a dude I knew in class drew a comic and told me he was making a game of it, I was so impressed with it that I wanted to find out more.  So he gave me a copy of the game and a copy of the engine.  I hadn't even known there was OHR stuff online for a few months after this.
Interviewtron3K: Is there a particular slant towards RPG's for you or was it just based on the circumstance of what was available?
RMZ: I was into Final Fantasy and other rpgs, so it was fun for me.
Interviewtron3K: Speaking of which, which are you favorite commercial games? Have any of these works been an influence to you?
RMZ: I love platforming games the most actually, like Mario and (oldschool) Sonic (the new stuff is crap, in my opinion). But for RPGs, I was big into Final Fantasy back in the day.  I've picked up a few others that caught my attention, like a couple of the Tales games.
Interviewtron3K: And as for OHR or Independent games?
RMZ: Walthros is my favorite OHR game to date.
Interviewtron3K: What's do you consider the most important aspect to game creation?
RMZ: Planning. With some games, you can tell how much the creator(s) really craft their game.  Some OHR games are done better than some professional ones I've played in terms of this factor alone.
Interviewtron3K: Interesting.  How do you go about planning?  How long does that process usually take?
RMZ: Well, the process can take days, weeks before I ever sit down and open custom and start making a game.  In my head, I plan out a rough idea of the story, and where I want the characters to go and do, and I try to have a vague idea of how the player gets from Point A to Point B, and the best way to execute it.  90% of the stuff I do is on paper before it's in the computer.
Interviewtron3K: So I'd take that it's quite involved. Are you currently working on something?
RMZ: I'm actually involved in... 4 projects, although not all at the same time.
Interviewtron3K: Many developers have a "dream project", something in mind of the kind of game they'd always like to do.  Do you have such a thing, and how far off do you think such a thing is?
RMZ: Haha! Halloween Quest 3 is the game I've dreamt of making; an epic game, with characters that are so fun to make scenes for. The dramatic story with all the twists and turns.  But, it's sadly far from done, as I've been out of the OHR spirit for a while.
Interviewtron3K: Where do you see indie game development, the OHRRPFCE in particular going over the next few years?
RMZ: I'd love to see the OHR stay the same format, but really get pushed in a whole new direction so to speak.  Hell, it can already do so much more than it could when I started out.  I'd love to see it be an engine other people out there really take seriously.  A lot of people have really made some great stuff from this thing.  Trailblazers is one of the most impressive games to date, and that's pretty old now.
Interviewtron3K: Cool. So anything else you'd like to say to anybody reading this interview?
RMZ: Well... if you're reading this, you are definitely NOT making a game right now, so what the hell are you waiting for?!
Interviewtron3K: True enough. Well thank you RMZ, good luck with Halloween Quest 3.
RMZ: Thank you Interviewtron3k.