Together, our heroes seek out the great and magnificent Elvis, who has grayed a little since his last appearance.
He-Man and Dirty Harry die horribly, leaving Elvis to kill the rest of
the zombies and the whole god damn planet Earth. After that, he chills
and plays some video games.

There are a lot of things about this
game that really make me love it. The art is, as already mentioned,
great. A random assortment of macho smashing its way through zombies is
great. The music is appropriate. At least, these things are true for
the first half of the game. The second half, a game within the game
that Elvis plays, is the opposite of I Made Dis in every way. It's a terrible experience, but that's what makes the whole package so entertaining. I MADE DIS ADVENTURE!
is ugly, slow, and pointless. The generic knight you guide through an
uninspired castle moves as slowly as an OHR hero possibly can, and
faces the daunting task of pushing blocks slowly out of his path before
fighting a boss where it takes several minutes for our hero's turn to
even come.
The whole time, I was thinking, "This is crazy, how long can this go
on?" It tortures the player. It spits in your eye and stabs you in the
gut as you slowly, slowly drift towards death. The game does eventually
end, and it ends before the torture can actually stop being funny and
become obnoxious. It will probably leave some players dumbfounded, but
I really think the game within the game is possibly the funniest joke
in the series.
This could only be done in an independent, free ware game. Being able
to occasionally torture the player is the right, maybe even the duty,
of an independent game maker. When a game you paid $50 for wastes your
time and laughs at you (Super Paper Mario),
you get pissed off because you just paid someone $50 to crap in your
face. When an independent game does it, it gives you a closeness with
the game's author unlike nearly anything else. The author is actively
laughing at you, but in a playful way, rather than in an "I just stole
your money with my shitty game" way. In Walthrus,
I tortured the player by forcing them to fight the same terrible,
pointless battle with Woo three or four times in a row, just to be a
jerk. If I'd forced the player to fight her 40 times, the joke would
stop being funny, and I'd just be an asshole. Pacing is extremely
important, whether you're trying to entertain the player or torture
them, and I Made Dis Too does both perfectly.
What I'm basically saying with this review is, Gilbert, I like it when
you punch me in the neck. Keep it up. Just don't charge me for it.