Welcome to December! Welcome to Ask Fortis! As always, I am Fortis, and these are your questions!
Only two questions this month, but that's okay because they're both good ones. Without further ado, let's get down to business.

Do you think plot scripting is absolutely necessary in order for a game to be good? I know this is one of THE age-old questions of the OHR community, but I wanted to know your thoughts. Say, the story is great, the presentation is great, the graphics are great, the game is well balanced, etc. The only thing the game is lacking is plot scripting. Will that hold the game back to enough of a degree for the game to be considered mediocre even though all of its other elements are above-average? I have a stake in this because I suck at plot scripting, but I think I have a quality game in the works. Will it be dismissed offhandedly if people know from the get-go that it lacks plot scripting?


Short answer: No.

Long answer: No, and here's why.

The fundamental principle behind designing a game (and games in general) is making something that people want to play. You want them to play it, and have fun.

What kind of game you want to let people play and have fun with is up to you. I'm guessing you want to make a traditional, FF-style RPG, since that's what the OHR was originally made for. So consider what you have without plotscripting, with the plain old "vanilla" OHR engine: map exploration, dialogue, inventory, and a battle system (which includes; actual battling, use of items, equipment, and a variety of attacks and spells). That includes sound effects and music that can be triggered in battle and by text boxes. Text boxes come complete with customizable colors, borders, and character portraits. You have a typical limit of 32,768 graphics of each type. That's a lot of stuff, and it surpasses a lot of 16-bit era RPGs.

Now consider what plotscripting brings to the traditional-RPG party: cutscenes. Maybe some mini games.

You don't need cutscenes to make a playable game, and frankly, I find that minigames are distracting, annoying if required, and stupid. You don't even need all the other stuff I mentioned above. Your game just has to be playable and fun.

Anyone who dismisses a game because it doesn't have cutscenes or minigames is a doofus, by the by.


What's with all the attention crappy games like Yo Ghost get? How does a bad game get so much "press" when more legitimate games get ignored?

I think whenever a stupid game gets a lot of attention it's not only because it's stupid, but it's because its author really gave it a lot of promotion and fanfare beforehand. It helps if the promotion and fanfare is also totally stupid, which it almost always is. Your example is basically perfect. Those threads were ridiculous. Everyone was expecting a ridiculous game. It's basically a big game of schadenfreude that most forum denizens go through every time; basically they're waiting for this person to fall flat on their face come release time, and they almost always do.

There have been notable exceptions, of course, and a lot of non-crappy new games, but the bottom line is this: in a creative community, what's perceived as "crappy" is basically perceived as offensive and garners more attention than what is considered to be acceptable and good. It's been this way since day one, and the OHR community has always mixed in encouragement with the scorn, so you know, it's all good in the end.

As always, send your questions to ASKFORTIS at ZANTETSUKEN dot COM.