Space InvadeOHRs is the latest release from the father of the OHR, James Paiges. It is, as he puts it, a "
demonstration of plotscripting a mini-game using slices,"
a new feature in the latest work-in-progress build of the engine. As
the name implies, James attempted to put together an OHR version of the
classic
Space Invaders, and he's done a very good job, especially considering it's just a tech demo.
I'm a big fan of the original
Space Invaders,
so I was pretty excited to see this pop up on the game list. I wasn't
expecting it to run so smoothly, but it works extremely well. Your
character (
Vikings of Midgard's
Cthulhu) moves around a fires responsively as he does battle with
Fenrir's Viking heroes. The game is what you'd expect from a
Space Invaders
clone; fire laser beams at rows of descending monsters while they get
faster and closer, firing their own deadly beams. The most important
parts of a
Space Invaders
type game are how responsible the controls are and how accurate hit
detection is, and this version nails both. The Vikings and the sound
effects aren't as charming as the audio/visual experience of the
original, but to me, not much is.
This little tech demo gives us a really good look at the OHR engine
doing something it wasn't originally intended to do, and doing it very
well. Best of all, James included the source code used to make this
game, so you can look through/modify it on your own to get a better
understanding of how the new slice features work (though you'd probably
be best off waiting for a tutorial). This demo did a great job getting
me excited for the next official engine update.
As in any good Space Invaders game, the last guy is still a pain to hit.
I'd like to see someone, whether it's James or another user, take this
demo and turn it into something full. It's great that this version
keeps score as you play, but a shame that the score is lost as soon as
the game ends. I'd also like to see a version where you can choose
different graphic sets for your fighter/the invaders, and perhaps a
mode that features boss battles or new formations. There have been a
lot of versions of
Space Invaders
over the years that have added to the old formula to create something
new and exciting, and I think it would be pretty cool to see someone
design an OHR version that would keep people coming back for more.
We've got a great tech demo here, and I can't wait to see where
developers will take slices. A new
OHRadius, perhaps?