It's funny that I do reviews of both
Midorime and
Test of Normality, because in beginning to play
Test of Normality I find parallels in its story and
Midorime's. The difference? Execution of such ideas.
I haven't completed this game, I admit (game crashed while playing), so
I don't know everything about it, but I feel I've learned enough to
talk about it anyway.
The plot is similar to
Midorime's,
except backwards. Magic users, called normals, from the "government"
are hunting down non-magic users, called unowneds . The game
starts out with a scene showing a baby being placed into the ocean to
drown, with its parents looking away. After that, the main character,
Swarn, explains the messed up events going on himself, putting him in a
position where he actually cares about what is going on.
After leaving the tree house, which by the way uses painted graphics
(or I think they're painted, or at least not-pixeled), you enter the
village and a conversation happens that explains Swarn should
visit his aunt to see if her son passed a test, as if he hasn't,
he'll be killed. After that, the father joins the party as an
exceptionally strong temporary character, and soon upon attempting to
leave the village, a cutscene ensues where a fat lady hates on the fact
that Swarn is a normal in a village full of unowneds, further enforcing
Swarn's relevance to the story.
The battles in this game are actually very balanced. Some you have to
run away from (which seems to be intended), but for the most part the
author has a very good idea on what he's doing concerning making the
game enjoyable from a gameplay perspective. As soon as you enter the
next town, a series of cutscenes commence revealing what just happened
with your aunt and uncle's son, the child seen in the intro. Soon
after, you meet Midora while staying at the inn, who shows frustration
over the ordeal. After a couple of cutscenes to cool things down, she
joins you.
Eventually there's a boss fight after a significant plot twist, which
again shows an attention to balance since he was hard, but is overcome
by being good at RPGs, using items to heal, and using Growl to make the
fight faster. After that, the game crashes on me and it seems to
continue crashing after that boss battle.
Summary: This game executes its
storyline very well with quality character involvement in the story,
and the story itself is good. This game uses a lot of non-pixeled
maptiles and backdrops, and even though it tends to look very messy and
not always eye pleasing, I still like them because it shows an untapped
potential of painted graphics. Music is decent enough, the battles are
great. This game is very promising, and I do encourage many to give it
a shot.