In addition to getting a better feel for
this world, this also gives us a better look into our unknown
companion's mind, which is pretty important since she's the only
intelligent being we meet until the end of the demo.
Enemies look decent, with the Wingamabob probably being the best. The
best thing about enemy encounters, though, are the animations that you
see before a battle starts. Little NPCs, which match the enemy
formations you're about to fight, burst our of the sand and air to
assault you. This is infinitely more effective than a simple fade to
white when a random battle begins. Apparently once you reach a high
enough level, you can auto-kill these enemies before they have a chance
to engage you, but I never got my level high enough.
I have a few visual nitpicks, but they're fairly minor. There were
times when some text was hard for me to read. For example, there's a
note at the end of the demo that uses blue text and no text box that I
had a bit of trouble with. There are also some pieces of dialogue that
are presented in transparent text boxes at the end which were a bit
hard to look at because the graphics they were on top of were so
bright. Transparent boxes only really work well when there's plenty of
contrast; they're fine in the dark, desert caves, less fine in the
computer room.
Another issue I had with the visuals is that our heroine's hair and
head are too close in color to the sand she first finds herself waking
up in, making her sprite look slightly... decapitated. Still, if you
take a look at the original, 2001 version of the game (included as an
extra with this version), the visuals have improved significantly,
especially on our hero herself, and the variety of animations more than
make up for any complaints I have.
As I said earlier, I ran from more battles than I fought, mainly to
conserve precious life points, but also because the battles are pretty
vanilla. This is probably the game's weakest point, but since the
encounter rate is very low and enemies only attack within caves and in
the final stretch of desert, it's not much of a problem. You can use a
basic attack or two skills, one that lowers enemy accuracy and one that
lowers defense, but they're expensive and don't seem to make a huge
difference. You'll spend every battle mashing the basic fight button
until the enemy dies or you need to heal. I'd love to see the battle
system revamped, because it's really the only part of the game I wasn't
a fan of.
While the battles aren't difficult, I do recommend you let yourself die at least once.
There's more gameplay here than just battles, though. The meat of the
game comes from exploring the desert. There's a ton to see, and there's
a good chance that you won't see all of it on your first time through.
Each cave has a stone carving within that helps the player know where
he's been, but the labyrinthine desert is still extremely intimidating,
and might turn some players away. Footsteps persisting between maps
probably would be the easiest way to solve this, but it would also
reduce the game's difficulty considerably.
One of the game's most unique scenarios comes from a wider, more open
desert that you encounter shortly before the final areas of the demo.
There's no shade or shelter here, and our hero's energy slowly drains
as she crosses it. You'll have to pace yourself and collect water from
cactuses as you find them, and hope that you've got enough to reach the
end, where you'll find a delicious, refreshing oasis.
You'll also encounter an abandoned town, which in spite of being empty,
is one of the creepier I've seen in an OHR game. After this, you'll
finally encounter other humans, and the game takes a turn for the
surreal. I won't spoil anything, but it sets up a very strange world
that I'm very interested in seeing more of.
This demo covers the first chapter of the game's story, and I'm very
pleased with what we've got. It stands alone reasonably well, and
definitely has an end point, but I'm still excited to see the next
chapters.
I should also point out that the ZIP file for
Tightfloss Maiden contains
a rather absurd number of extras. In addition to the 2001 version of
the game, we've got artwork, stories, poems, and more here. While none
of the extras held my attention in the same way the game did, it does
make the overall package pretty interesting.
Was it worth the wait? Well, you'll have to decide for yourself, but I
can say that I had more fun with it than I have with most OHR games,
and the amount of animation is pretty much unprecedented in an OHR
game. The desert maze got pretty frustrating, but I was glad that I
kept at it and found my way through, and I'm glad the battles never
became an annoyance. I recommend this game heartily, but know going
into it that you're going to need a good deal of patience to survive.