OHR News: May 2009

In this section, you'll find the latest game releases, contest announcements, and information regarding the OHR engine. If you have any news to submit, send it to paulclementharrington@gmail.com!

Latest releases:

BABIES (vs) ROBOTS!!! by Spoonweaver
Bob the Hamster in the Crypt of Baconthulhu by James Paige
Buelle: The Lance's Tale, (0.5)*Tech Demo by Twin Hamster
Gato Sucio Special Edition by Paul Harrington
Moron Mission by Nathan Karr
OHR House 3 Complete by JSH
OHR House Heroes Week 7 by Red Maverick Zero
The Pope's War on Science by Mr. 8-Bit
A Shot In The Dark by Kingston C. Rockwell
Techno Ship Funkotron by Spoonweaver
Timestream Saga - Arcadia Incident Report by Fenrir-Lunaris
Village People: The Videogame by Paul Harrington

VOTE NOW!

  • The Terrible Games Contest 2009: What is Love has come to an end. Vote now and bring your favorite game into the light of glory!

    Contest News
  • The results of Gameathon 2009 are here! Take a look at the complete tallies here. A special thumbs-up to Camdog for being the overall high scoring contestant for this year.
  • Some Words from the Community
  •  Every month, we'll spotlight some comments from the readers regarding the previous month's issues. Here's what our readers have to say about last month's issue.

  • "The Timpoline icon is simultaneously horrifying and fantastic." -Adam Perry


  • "Screw the PMs and Emailing, I'm discussing the Sidescroller article right here, right now.

    Firstly, I'd like to say that this has been an AMAZING series of articles, firstly for explaining in detail what you can do with the OHR's scripting now, and secondly for explaining it in (simple) to understand terms. I'm a scripting idiot (relatively speaking), and yet with what limited knowledge I've had, I've managed to cobble together a workable Zelda/Secret of Mana style game using some of the SS article script as a base. That's right, a Secret of Mana style game. Glitchy as it may be, I think I might be able to work with it for now. But enough of that, and more on the article.

    The most important ones dealt with the HUD and lifebars, and even somewhat with enemy collision. That's extremely helpful, and arguably without either you HAVE no sidescroller. Or Zelda/SoM hybrid. What I'd be interested in seeing is a section detailing projectiles. From a developer's standpoint this would either make or break a game of this type, and frankly intelligent boss design or small touches like scolling from one screen to another should wait until a future article.

    That's my opinion. Great job so far, and keep up the great work
    " -Fenrir-Lunaris


  • "All of the reviews this issue were great and fun to read. Keep up the good work, everyone. The retrospective made me weep for my lost childhood. This was the best Monsterology feature yet, even if the art wasn't as consistent with the past Monsterologies." -JSH

  • "Especially with the way [Monsterology's] story was going, I actually had a couple moments where I wasn't sure if Fenrir or Surlaw had done the art. Pikachu and Friend Amy both had elements of Surlaw's style, only crappified. The versatility displayed in this shows you can handle yourself in multiple styles, Fen. Kudos. Monsterology is always my favorite feature. 
  • Also, though Wiz's accent in the narration wasn't real consistent, the video was still hilarious. Can't wait to see more." -Kingston C. Rockwell

  • "I love the two reviews of my games. They were really worth the wait." -Spoonweaver

  • "I'm a bit surprised by RMZ's review of TimTim. I thought the game was pretty easy, with decently challenging bosses. But then, I really loved those Apogee pixelated sidescrollers when I was growing up, so it was like a fresh trip down nostalgia lane for me. S'one of the reasons I didn't volunteer to review the game--I didn't see anything that needed improving, except maybe that there should be a save point right before the evil level with all the floating eyes?" -Mariel

  • Pretty good comments this month! See guys, it's not that hard! Let's shoot for this same level next month, and remember, we'd love to hear from new readers!