Untitled Game Demo
A Review by Mr. 8-Bit
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"Untitled Game demo” by Newbie Newtype is a mixed bag.  This game has a lot of good things going for it.  It has a unique battle system that is unlike anything I have ever seen before.  It also implements a convincing day to night transition through the use of pallet swaps.  Unfortunately, the presentation of the story leaves quite a bit to be desired.

I think I get what this means...

The story starts out on a bad foot right from the beginning.  It’s your standard good vs. evil tale, but the opening text is a grammatical nightmare.   Words are missing.  Tenses are all mixed together.   Words that should be capitalized are not.  It was all very distracting and it made it very difficult to establish who I was, what I was doing and what the hell was happening in the game’s world.


Huh?

Once the game stopped spewing seemingly random words at me, I found myself in control of a wandering swordsman named Ren.  Apparently he is on the run from some sort of ultimate evil so he enters a town to rest his weary bones.  He hopes the leader of the town has not “joined evil” so he goes around asking all of the villagers if this is the case.


These sheep are impossibly fast.

He finds a girl in one of the houses.  It turns out that this is the daughter of the town’s leader and that she has taken over leadership of the town because her father is missing.  She insists that her father has not “joined evil” and that he is a good man.  Ren is skeptical, but he decides not to press the issue and goes to the local inn for a nap.


This guy might need a shrink.

When night falls, Ren is awoken by the forces of evil that are attacking the town.  He chases down all of the monsters and kills them.  The villagers are grateful to Ren and point him toward his next destination.  As the morning breaks, Ren makes his way out of town into the woods to the north.  Turna, the town leader’s daughter, follows him and decides to join him on his quest.  This is where the demo ends.  Or, at least, this is where I think it ends.  The demo never really tells you for sure.


So... does this mean I won?

The one aspect that really stands out in this game is the unique battle system.  Once a battle is complete, the player regains 1/3 of their current HP.  This encourages the player to beat each battle as quickly and efficiently as possible.  If you are efficient enough, you will rarely ever have to use healing items.  This is important because you are limited to using items outside of battle only.  The game also limits the amount of “uses” you are allowed.  For every battle won, you earn one “use,” up to a maximum of three.  This system makes for some interesting encounters and really places emphasis on strategy.  Characters who can heal within battles become more valuable as the player is not able to rely simply on after-battle healing through a hefty supply of potions.

The battles are the strongest aspect of this game.

The graphics in this game, while not the greatest, are aesthetically pleasing.  Nothing looks out of place.  I especially like the trees and the interior “clutter.”  Some of the buildings tend to look a little odd (structurally) but generally fit in with well with the overall style. 


A dramatic plot twist phrased in the silliest way possible.

All in all, this game has a lot of potential.  The battle system is clever and the day/night shift is well executed.  Newbie Newtype just needs to iron out the story a bit more and clean up the grammatical errors that abound.  With some work, “Untitled Game demo” could be a very enjoyable experience.  In the meantime, it is worth a download just to check out the unique battle system.