Sailor Moon: Another Dimension
(Version 6)
A Review by Fenrir-Lunaris
Download here
I'm very often reminded of the fact that I don't play many OHR games
anymore, and I think this has more to do with the fact that so many of
them go unfinished, or lack a certain degree of polish given what the
engine can produce now. Is it too much to ask for sound
effects, or decent graphics, or a game that's not so horribly
imbalanced that I put it down ten minutes into playing it? I
mean, even OLD games don't get that sort of treatment!
Oh hello, what's this?
Say, I remember playing this game back in the days of Operation: OHR,
along with Monterey Penguin, Arfenhouse 3, and Legend of the
Saiyans. See, back then, we were damn lucky to have
plotscripting, let alone any of these fancy features newcomers to the
OHRRPGCE have come to expect in games, like running it in a window or
renaming heroes, or having more than 99 palettes. Well, let's
see if anything's changed since those times, shall we?
You can usually tell how much polish a game is going to have by the
opening sequence, and this game is no exception. The
character graphics don't seem particularly detailed, and the bad guys'
lair seems to have borrowed that detestable carpet from Lord Hasim's
place in Wandering Hamster.
I'm not even sure if those are
walls I'm looking at. The introduction gets the general
message across that the evil queen (whatever her name is) is some
sinister, overbearing witch who's more adept at scaring and tormenting
her own minions than she is at defeating 5 teenagers with
out-of-proportion legs and no breasts. Fabulous.
There's plenty of animation though, what with various minions running
away in terror during the opening scenes. Later on we get introduced to
the main character as well, with plenty of NPCs running about, carrying
on with their general business. Sure, it's not pretty to look
at - everything lacks some kind of border so sprites blend into the
background FAR too easily, but there's a lot of motion going on to keep
my attention so that's probably a good sign.
The rest of the game generally follows this same graphical format,
though it generally improves as the game progresses through each
area. There's enough variety in the towns and dungeons to
keep the player interested in exploring, and the game is heavily
focused on investigating every apparent "dead end" to warrant
it. The only major problem is that the maps are HUGE and
filled with large black spaces that don't have anything in them - so
it's easy to get lost in the villages at least. For the most
part, the game doesn't have too many instances of backtracking though,
which is rare considering most OHR games made during the days this one
came out are usually filled with "fetch quests" that provide little or
no reward. None of the characters have a dark border or
outline around them though, and most are too bright to make out any
details.
Battles in this game are there to teach the player two very important
facts. Firstly, leveling up only serves as a mechanism for
aquiring newer spells and abilities - half of which miss, and the
others are so vital as to make needless level grinding a mandatory
chore. The second fact is that equipment only slightly
improves each character's vital statistics, and then usually in such
small quantaties that they're all but useless there. For
those people who like games that make battles a snap with certain
spells - this is for you. Otherwise, you'll end up fighting
every encounter with the spacebar held down, and heal only when needed.
For better or worse, this game has sound effects added in at key points
- such as when pulling a lever you'll hear a sound of rock moving as
the screen shakes. For the most part, they're either taken
from the Sailor Moon show, or use menu sounds not found in the default
OHR package. Scrolling through the menu with the tinny bleeps
and noises even gives the game it's own special feel.
Granted, the game has its own unique charm to it, with a graphic style
and audio feel that's all its own. I couldn't bear to finish
it though - a man can only take so many magical girls, princesses, and
powdery fluff-balls before he begins to question his masculinity (and
the boss battles become VERY hard after a point). It's a
memorable experience though, and for an OHR fangame, it isn't that bad
of one. For everyone else though, stay away.