The game is divided into a series of
stages, where the goal is to clear the enemies that block your path and
reach a crystal being protected by a boss monster. Like
The Wizard's Bomb, you have a time
limit on each stage, and battles and map exploration happen in rapid
succession. The game is more similar in design and tone to the recently
released PSP RPG
Half-Minute Hero,
in that every stage is a distinct puzzle, as opposed to
The Wizard's Bomb, which offered a
more open-ended environment. I prefer the puzzle game elements of
Do You Want to be a Hero? to the
exploration of
The Wizard's Bomb,
but this is entirely subjective and your mileage will vary based on
what kind of games you like to play.
The timer makes things exciting, but is, unfortunately, my biggest
problem with this game. I made it through the first two stages without
running out of time, but had to restart the third when I was seconds
away from completing my objective. This didn't bother me much, because
the stage was relatively quick to get through again once I knew what I
was doing, but when I ran out of time on the fourth stage, which has a
twenty-minute time limit, I didn't have any desire to retry. You can't
save mid-stage, so your first twenty minutes in this stage will be
spent learning the stage layout, learning about your new hero (Your
main hero changes each stage, by the whims of a frighting god creature
that seems to have a blue, upside down butt for a head), and dieing.
Your next twenty minute escapade will go better, but by that point
you'll probably be wishing the stages were a lot shorter.
I have no issue with the game's battle difficulty. For the most part,
the battles are clever, and your heroes are very distinct from one
another. My issue is that in a game where I'm being pushed by a time
limit, I expect to fail and lose progress, but losing twenty minutes is
a bit too much to ask of me. I might be getting old, but I'm not really
willing to spend that much time repeating a single stage, and I expect
the later ones to only get longer. If you could save mid-stage, I'd be
more willing to give it another shot (You CAN save, but doing so resets
you to the beginning of the stage you were on), or if you didn't lose
100% of your progress when the time limit was up. Let me keep a
fraction of my gold, a few of my levels, anything! Even the most
punishing game I've played recently (
Demon's
Souls) is more forgiving when you fail a stage.
I really like the core game here. I'm a fan of
7th Saga myself, so I had a lot of
fun with the battle system, but I kept wishing that both the stages and
battles would be shorter. In
Half-Minute
Hero, battles take a mere couple of seconds, whether you win or
lose. That fits the format of a time-restricted RPG a lot better than
the fairly standard battle pace of
Do You Want to be a Hero? and
The Wizard's Bomb. I like what
I see here, but with some alterations to the game's pacing, we could
have a true classic.