SHiIDA
A Review by Mr. 8bit
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There's
nothing I like more than a game with an unpronounceable name, so SHiIDA
by Baconlabs had already scored some points in my book before I had
even booted it up. Once I did load it, however, what I was
presented with was an impressive start to what may become one of the
creepiest games to ever grace the OHR. Granted, it still
needs a TON of work to reach that status but what little game play
there is shows a massive amount of potential.
The
game starts with our heroine, Katrina, awaking on an almost totally
black screen. After bumping around (a lot) in the dark, she
eventually makes her way to a strange looking maze. She
wanders around for a while until she is suddenly attacked by giant
mutant spider thing. I'm not really sure exactly what happens
next but it is definitely disturbing. Trust me.
Next, Katrina finds herself in a different area of the maze, this time
filled with instant death traps. Eventually she makes her way
to another, completely different, giant mutant spider thing.
After defeating this monstrosity, the demo ends.
The
one aspect of this game that really stands out is its
presentation. Everything is very cinematic. The
maps have this creepy lighting effect that makes the maze seem like it
is this pulsing, breathing, LIVING thing. The character
animations are top-notch and do a great job of conveying Katrina's
emotional state as she explores this horrific labyrinth. Some
of them, especially the instant death traps, are downright
disturbing. The amount of detail is so great that Baconlabs
actually gets away with telling this twisted story without the aid of a
single text box. Granted, this is just an introduction to the
game and I am sure that the final story will be much more complex, but
what there is now makes a lot more sense than some OHR games that have
hundreds of text boxes. Sound effects are used to great
effect in order to enhance the tension that the musical score
creates. All of this combines to make for some top-notch
presentation.
This
game only has two battles, one of which is impossible to win.
The one battle that can be won, however, is not of the
hold-the-spacebar-down variety. You actually have to
experiment with the different attacks that you have at your disposal in
order to win. Again, it's only one battle but if it is an
accurate indication of things to come, then Baconlabs in definitely off
to a good start.
The
only problem I have with this demo, aside from its short length, is the
first map. There is absolutely no indication of where the
player should go. Actually, there is absolutely no indication
of WALLS, either. The player is just forced to wander around
aimlessly until they reach an invisible door. I almost lost
patience and quit out of the demo. This would have been
unfortunate but it is something that can be easily fixed. I
just hope that other players were as patient as I was.
All
in all, this game has a tremendous amount of potential. It
was part of the Halloween contest, so I am sure it was released
prematurely to meet that deadline. That would explain why it
is so short. Regardless of what little game play there is,
though, this demo is fantastic. If Baconlabs sticks with it,
this game could be a real winner. In the meantime, I suggest
that you check it out for the cinematography alone.