Interview
Red Maverick Zero vs. FnrrfYgmSchnish

Red Maverick Zero: First of all, how exactly do you explain your username?
FnrrfYgmSchnish: You mean the one I use on Slime Salad?
RMZ: What does that mean exactly?
FnrrfYgmSchnish: It doesn't mean anything.
RMZ: Random letters?
FnrrfYgmSchnish: Not exactly random letters... "Fnrrf," "Ygm," and "Schnish" are all random nonsense words I came up with back around 1998 or so.
RMZ: Aha. Well, it seems years ago, the only game I really recall that you made was Frankfurters Quest for Soap, and you disappeared for a long time from the community. What inspired you to come back?
FnrrfYgmSchnish: Not sure, really... it just seems like every time I sign up on a message board somewhere, I end up kind of drifting away from it for a while and then coming back a year or two later.  And usually drifting off again after a while. I guess the main reason I've been active recently is because of Okédoké, though.
RMZ: Which brings me to my next question. Okedoke is a game that has gotten a lot of attention, and for good reason. It's a traditional RPG with a lot of twists. What inspired you to make this game?
FnrrfYgmSchnish:  Well... mostly, I've been wanting to make an 8-bit style game for a long time, and I just happened to enter the 2009 8-bit contest.
RMZ: You basically came back to the community at just the right time then?
FnrrfYgmSchnish: Pretty much.  I had been reading the various forums for a while before that, but it wasn't until the 8-bit contest that I really "came back" and started posting again.
RMZ: So Okedoke came about due to the contest, but what inspired the actual story for Okedoke? I mean, it's a traditional RPG about Mexican heroes.
FnrrfYgmSchnish: I honestly have no idea where the idea came from, but "Mexican immigrants" was literally the first thing that popped into my head, and I just went with it.
RMZ: So you just sat down, thought "Mexican Immigrants" and sort of ran with it from there, making cheap jokes on Mexican culture along the way. What process did you use to start designing some of your heroes? Some of them look like they were taken directly from The Lone Ranger, specifically the main character.
FnrrfYgmSchnish: El Garbanzo was actually a character I made up a couple years before I ever got the idea for Okédoké, though I had never had a chance to use him in anything before. I'm pretty sure he started out as some kind of a spoof of Zorro, though I can't remember for sure.
RMZ: Very cool. Did you have his original plot, trying to find his father, from the beginning?
FnrrfYgmSchnish: Before Okédoké, El Garbanzo didn't really have much of a storyline behind him... he was basically just "that kickass Mexican guy with the sword."  I think at some point I referred to him as a "Mexican ninja."  I actually made some graphics for the game first before I came up with any of the plot, but by the time I finished the sprites for El Garbanzo and his hometown (and some random policemen and Señor Death), that's around the time I got the idea of him crossing the border to find his dad.
RMZ: Nice. I think one of the one things people really take away from this game when they play it, isn't just how great the sprites look using only 16 colors, but how insane and wacky the characters are. You specifically use a lot of pop-culture references, like Captain Crunch, The Geico Gecko, and many others. What made you want to use these very random characters in your already crazy game?
FnrrfYgmSchnish: I basically just used whatever weird thing popped into my head.  When I was coming up with the bosses for the gangs, Captain Crunch was the first guy I thought of for the pirates.
RMZ: You even took a very borderline offensive joke and made the Power Rangers racist. They're the kind of jokes you can only get away with when using someone else's characters.
FnrrfYgmSchnish: I wanted there to be a gang war going on, but I didn't want to use the Pirates and Ninjas for that because the Internet has overdone the "Pirates vs. Ninjas" thing to the point of stupidity... the first other idea I got was Geckos vs. Cavemen, thanks to the Geico commercials.
RMZ: I personally haven't played the latest and greatest version of Okedoke, but based on what I've read, production is still moving along nicely . What can you tell people who enjoyed the previous installments to look forward to in your next update, and when do you think it'll be ready for the public?
FnrrfYgmSchnish: Hmm... well, I've mostly been working on Chapter 4's secret area lately, though new video games and school have been getting in the way of that.  Most likely, I won't release another public demo until I've got that and Chapter 6 finished. Not sure when it'll be done, though... I might get the secret area done before January is over, but then I still have Chapter 6 to work on.
RMZ: Is there anything you can share with us on Chapter 6 in the mean time? What kind of crazy things do you have planned for our heroes?
FnrrfYgmSchnish: Well, I don't want to give too much away, but Chapter 6 takes place partly in Canada and partly in Alaska.  So expect to see lots of snow and enemies that use ice-based attacks. There'll also be robots.
RMZ: And here I thought you were going to mention the Abominable Snowman or some terrible Christmas character references used in a parody.
FnrrfYgmSchnish: Heh... surprisingly, I actually haven't planned anything along those lines yet. There are a few spoofs of other things hanging around in the northern areas, though they're not quite as obvious as, say, the Border Rangers.
RMZ: well, I don't want you to spill out all of your secrets just yet, but in a few short words, can you share with us how you stumbled upon the OHR? Everyone seems to have their own unique story for their discovery of the engine.
FnrrfYgmSchnish: I actually found it for the first time on an old AOL Pokémon board, sometime in 1998.  I was asking around if anyone knew of a program you could use to make your own games, and the first one I was pointed to was the old 4-map version of the OHRRPGCE.  Before I could do much of anything with it, though, my computer's hard drive died.  I didn't find the OHRRPGCE again until... I think maybe late 1999 or early 2000.
RMZ: I know the feeling. Too often, the guy who got me into OHR would lose all of his OHR work, games, and everything because he didn't back up. Well... I think this review has gone on long enough! I hereby declare it over! Do you have any closing words before we depart?
FnrrfYgmSchnish: Hmm... I can't really think of anything.
RMZ: Oh c'mon, not even a closing joke?
FnrrfYgmSchnish: Well, normally I'd say "FNRRF YGM SCHNISH!", but that would look kinda strange since that's my username now.  I really can't think of anything else.
RMZ: Well, thanks for being a good sport, and for anyone reading this that hasn't, check out Okedoke, and be on the look out for future updates!