The
History of OHRRPGCE
Magazines
A Feature by Meatballsub
Almost every OHRRPGCE-related
site has hosted articles in some form or fashion; whether they be
reviews on games or thoughts on game design. It's fairly simple to
maintain a stream of individual content like that. One of the more
difficult tasks is bringing together multiple features under a single
roof; like a magazine. Encouraging folks to work together to meet a
deadline can be quite a daunting task. This month's issue of
HamsterSpeak marks the third year of the HamsterSpeak Magazine; which
in itself continues to raise the bar for the longest running OHRRPGCE
magazine in history. There were several different OHRRPGCE magazines
created in the past, but none have had HamsterSpeak's steady momentum
and success. Before taking a brief look back at the history of
HamsterSpeak itself, let's look at some of the grandfather magazines
that were created years before the thought of HamsterSpeak.
OHRRPGCE
Monthly
OHRRPGCE Monthly, Rinku's stab
at a Nintendo Power-styled magazine, was the first OHRRPGCE feature to
follow a magazine format. It debuted in September 2000, ended January
2002, and had a total of six issues during that time period. This
magazine was around at the peak of OHRRPGCE activity, and covered some
early contests, such as the first two 48 Hour Contests and the Magnus
Sequel Contest. Household game names such as The
Adventures of Powerstick Man, Walthros,
and Fantasy Under a Blue Moon
X Version 4 were reviewed during
this time as well. One of my favorite things from OHRRPGCE Monthly has
to be the massive article on Creating
a Game
by Rinku (with some additional content from Charbile and Harlock). It
had some amazing content that can still be used for game design today.
OHRRPGCE Monthly began as a
monthly magazine, but quickly became multi-month issues towards the
end. Regardless, the magazines were always packed with content and
written well. The only thing that I wasn't a huge fan of was the review
format, which generally allowed for only one or two paragraphs of
content per game. Some games only need that much, but many could have
went into much more detail and been a lot more enjoyable to read that
way.
Reasonably
Septaweekly
Nine months after the final
issue of OHR Monthly, Reasonably Septaweekly came in to take its place.
Directed once again by Rinku, the magazine featured some good stuff,
but lacked the same passion of OHRRPGCE Monthly. There were fewer
reviews, but I think that the majority of them were much longer than
the ones written for OHRRPGCE Monthly; quality over quantity I suppose.
It also featured some nifty articles, but some of them were way over my
hillbilly head (Mathematical
Basis of Game Design comes to
mind. Good God, what the crap are you talking about in this article,
Rinku?). Sadly, Reasonably Septaweekly only lasted two issues, and it
would be almost two years until the next magazine-ish feature would
emerge from the community.
OHR Weekly
OHR Weekly started sometime in
or around 2004, but I'm not exactly sure when it did. It had more of a
newspaper feel to it, but the content is worth noting regardless.
Created by Chaos Nyte, this feature aimed at being, you guessed, a
weekly article that would focus on the most recent news of the OHRRPGCE
Community. Often times, it would just summarize key posts from the
forums and link to reviews made on Castle Paradox, but it would also
feature some original articles from time to time. OHR Weekly lasted
over a dozen issues but eventually came to a halt as well.
Between late 2004 and 2007, the
OHRRPGCE community experienced a downfall. Many veterans left and were
replaced with clueless newbies. Although some quality games were still
being produced, there were a multitude of terrible games being made
along side of it. There were hundreds of games on the Castle Paradox
list, and many of them were not being reviewed. Don't get me wrong, we
all are new at some point, but there's a difference between someone
that will try and improve and those who could care less and want to
plague the community with constant crap (Gnome's
work comes to mind). The morale
of the OHRRPGCE community continued to dwindle, and activity came to an
all-time low. The OHRRPGCE community was quite stagnant.
HamsterSpeak Magazine
Long time OHRRPGCE user and
author of the infamous Walthros,
Paul Harrington, decided to start a new magazine in early 2007 to help
get the community as a whole active again. HamsterSpeak is by far the
longest running magazine in OHRRPGCE history, with 35 issues and
counting. Content for this magazine has generally been written well,
and the vast majority of reviews are quite lengthy. Any member of the
OHRRPGCE community is welcome and encouraged to contribute to
HamsterSpeak. Although some issues have been larger than others, you
can always count on having at least a handful of articles to read each
and every month. Over the years, many great articles and features have
been written for the magazine. For a complete list of articles
contributed to HamsterSpeak, go here.
Although I feel that the
OHRRPGCE's "golden age" has long since come and gone, there are still
quality games being worked on and released today. James and Co. are
frequently releasing amazing updates to the engine itself, contests are
still common, and HamsterSpeak is still going strong. Although I yearn
for the old days where the message boards were exploding with
communication, I think that the community is just as good as ever (even
though it is quite small). I can't help but think that the HamsterSpeak
Magazine has a lot to play in it as well. For three years, it has been
the source for the latest news, previews, reviews, articles and
features. Reading the content each month is a great way to maintain
motivation on your own projects. In fact, I have HamsterSpeak to thank
personally for bringing me back to this community. I had been gone for
years, and stumbled upon some of the first issues one day. Seeing some
of the new features that the OHRRPGCE had and some new games helped
nudge me into finally creating my very first game.
In conclusion, I think that HamsterSpeak has played a very important
part of the community for the
past three years. I feel that we would be in a degenerative state as a
whole if it weren't for the magazine. There were times where content
was slim, but it always worked out in the end. The hard work put into
each and every issue may not always be given enough recognition, but it
is always much appreciated nonetheless. Here's to hoping for the
continued success in both the OHRRPGCE community and HamsterSpeak
magazine.
And now, let's see what the community has to say.
"The best part about OHR Monthly was
that it was never really monthly. The whole reason it became Reasonably
Septaweekly, was because one month to keep a steady stream of issues
was too much of a commitment on the editor. Apparently, after
Reasonably Septaweekly died on the second issue, seven weeks was too
much of a commitment, as well.
The magazines were best known for
giving us the Top 30, though, and for that I think it deserves its mark
in history. And OHR Monthly in particular can be remembered as the
primitive format for which later magazines adopted (with features,
reviews--which never went that deep, previews--written by the editor,
and usually shallow and uninteresting, and artwork). For that, it
deserves a warm spot in the heart of the community. For what it
offered, it was worth reading. Septaweekly, on the other hand, was
propaganda in print, and not that memorable. At least it took
contributing articles.
OHR Weekly was, in my opinion, a
narcissistic version of the Monthlies. It focused mainly on news
stories from around the community, and really drew attention to the
drama among members. Like Monthly, it lost steam pretty quickly,
changed hands that eventually dropped it, and then it disappeared for
three years, just to come back for another brief stay.
I know what caused these three
publications to fail: they were managed single-handedly, and relied on
one person to do about 80% of the work (the other 20 fell on the
community to supply games for preview or flame wars to write about). I
think we have a successful magazine today because the editor is only
organizing what's submitted and not trying to do everything (or most
everything) himself." -Pepsi Ranger
****
"Around
3 or 4 years ago, I stumbled upon an article from OHRRPGCE Monthly;
Rinku Hero's "Creating a Game" trilogy, and it very probably changed
the way I look at game design forever.
Believe it or not, I actually printed
the entire thing out and read it at school when I could (alongside the
Grand List of Console RPG Cliches, but that's another story). I thought
studying such an article would strengthen my game-makin' skills.
And it did! Not immediately, of
course. The fact of the matter is that game design and everything that
comes with it are skills that take lots and lots of practice to
understand and perfect. What the article taught me was the importance
of planning and infrastructure.
Now that I have concrete maps of my
games' layouts, I know exactly how and when they're going to end. Which
means that they will eventually end. This somehow makes everything else
easier to work on.
So kudos to old man Rinku, wherever
he is.
Also, Hamsterspeak. Every time I see
someone I know (or better yet, myself) get featured, I get incredibly
giddy and excitable about game-making. This is felt even stronger if
the issue includes informative articles with nifty info I never knew
before, like a sprite or plotscripting tutorial.
Pretty pictures are awesome too, we
have some great artists here." -Baconlabs
****
"Back
in the day, any time I released a game I used to wait (and wait and
wait) for the next issue of Monthly/Septaweekly to see a review of
my game. There was no pleasing
Haggard, but one would always wonder how close he could come to trying.
Towards the end of Weekly v2, I found
myself in the same position, covering the At A Glance column, and I
could certainly appreciate how
playing through all the dreck would
lend itself to misanthropy. When the magazine tapered off into
oblivion, I think I'd collected a number
of these mini-reviews should the next
issue ever go up. Better yet, I apparently still have them!
I wrote too many ill-advised articles
for that thing, but a few alright ones too." -Uncommon
****
"I
occasionally would take a look at one of the older ones, but the first
one I've really consistently paid much attention to is Hamsterspeak.
There was one thing in one of the
older magazines (Reasonably Septaweekly if I remember right) that I
remember... somehow, my old junk game The Kirby Lands ended up on their
Top 30 list once.
*goes and checks the issue*
Yeah, it was the October 2002 issue.
I still don't understand how that ever happened, especially since I
didn't join Castle Paradox and upload TKL there until almost a full
year later. How did people even know about the game back then?"
-FnrrfYgmSchnish
****
"I've
always found the idea of the OHR magazines fascinating. If I hadn't, I
wouldn't have started this one, would I? For the most part, the content
of OHR Monthly and Septaweekly was solid, but I still can't get over
how garish their design was, especially Septaweekly. I know
HamsterSpeak won't win any prizes for web design, but god almighty did
that pink and black color scheme grate on the eyes. I remember being
confused by whether "Rinku/Rydia/Raft/Rell" referred to a person or a
group, and I still don't really get it.
To get into specific content: The
Release Date Calendar in OHR:M is pretty funny to me, because outside
of contests, almost no one in this community ever has or ever will
release games when they expect to. Everything gets delayed,
understandably, but I do know the value of setting a good deadline.
Making that deadline public can lead to embarrassing situations, though.
The Monterey Penguin cover is one of
my favorite pieces of OHR magazine art. It looks great, and it would
make an awesome box for the game, if it were ever finished. I love the
Walthros one too, but I've got a bit of a bias there.
The walkthroughs that showed up in
Monthly from time to time were a great idea, and I'd love to see
something done like that, with plenty of screenshots/artwork, in
HamsterSpeak. Pepsi's Okedoke review has sort of followed that mould,
in a way. This sort of thing would be best saved for full, completed
games, but I guess we don't have a ton of those to choose from.
While, in general, Septaweekly was
good, some parts of it never sat right with me. Some of the articles really felt like their authors had just
taken a Philosophy 101 course and wanted to namedrop as many topics as
they could while sort of reviewing games. Others just felt pretentious and embarrassing.
There were some pieces in OHR Weekly
that I really liked, but honestly, it was kind of doomed from the
start. Even at its most active, there wasn't enough of a constant flow
of content in the OHR community to justify a weekly magazine, and it
ended up having way too many forum drama stories (that no one would
remember or care about in a month) and IRC chat logs, like this absolute disaster. I still feel like saluting Camdog for calling
it out, even if I didn't realize
quite how right he was at the time. At the time he'd written that, I
hadn't even read that chatlog, because look at it, how in the hell can
anyone read that? If those were the golden days, you can keep
them. I like today." -Paul Harrington